160 research outputs found

    Ambient Learning Displays - Distributed Mixed Reality Information Mash-ups to support Ubiquitous Learning

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    Börner, D. (2012). Ambient Learning Displays - Distributed Mixed Reality Information Mash-ups to support Ubiquitous Learning. 2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education (pp. 337-338). March, 27-30, 2012, Takamatsu, Japan: IEEE Computer Society.The paper summarizes a current research project for the doctoral student consortium workshop of the IEEE Seventh International Conference on Wireless, Mobile & Ubiquitous Technologies in Education (WMUTE 2012)

    MACE: Deliverable 5.5 - Integration of Competence Metadata

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    The MACE infrastructure is a highly distributed system, currently being developed by several consortium partners at different locations and in principle open to everyone. The infrastructure is and will be developed with the interests of the following groups in mind: - the content providers, connecting their repository to MACE in order to make their contents more accessible, - the content consumers, in different situations who use MACE to get better results for their searches, and - the technical developers, creating new widgets and solutions on top of the existing infrastructure. For all these groups, good programming interfaces to MACE are an important concern. By defining clear, stable and easy-to-use application programming interfaces, MACE enables: - the content providers, to connect to MACE by implementing a Harvesting and a DirectLink interface, - the content consumers, to search for and acquire contents on the MACE portal, also by using provided compact, embeddable interface components (so–called ”widgets”) at other sites, - the technical developers, to create new solutions and widgets by supporting them with defined and documented web services, that allow access to the metadata collected

    Energy Awareness Displays: designing a prototype for personalised energy consumption feedback at the workplace

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    Börner, D., Kalz, M., & Specht, M. (2012). Energy Awareness Displays: designing a prototype for personalised energy consumption feedback at the workplace. 2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education (pp. 211-213). March, 27-30, 2012, Takamatsu, Japan: IEEE Computer Society.The paper describes work-in-progress on a prototype providing personalised energy consumption feedback at the workplace. Based on a provisional framework developed in the context of an ongoing research project the prototype and the supporting infrastructure are conceptually outlined

    Ambient Learning Displays: lecture series and results from a participatory design study

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    Börner, D., Kalz, M., & Specht, M. (2012). Ambient Learning Displays: lecture series and results from a participatory design study. In M. Specht, J. Multisilta, & M. Sharples (Eds.), Proceedings of the 11th World Conference on Mobile and Contextual Learning 2012 (pp. 232-235). October, 16-18, 2012, Helsinki, Finland.Emerging from pervasive and mobile technologies, ambient displays present information and media in the periphery of the user. Thereby the displays situated and interacting in the close proximity are an addition to existing personal interfaces in the foreground, while the user attention can always move from one to the other and back. Especially the ability to deliver contextualised and personalised information in authentic situations fosters ambient displays as an instrument for learning. However the actual design of ambient displays for learning proves to be difficult, as the technical implementations as well as the underlying instructional principles are still immature. The paper presents the main constituents of a lecture series on the use of ambient displays for learning and a first participatory design study conducted during two consecutive lecture sessions. The results show a variety of usable ambient display types, possible learning scenarios, and specific design proposals towards ambient learning displays

    Thinking outside the box – A vision of ambient learning displays

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    Börner, D., Kalz, M., & Specht, M. (2011). Thinking outside the box – A vision of ambient learning displays. International Journal Technology Enhanced Learning, 3(6), 627–642.With a focus on the situated support of informal and non-formal learning scenarios in ubiquitous learning environments the presented paper outlines the authors’ vision of ambient learning displays - enabling learners to view, access, and interact with contextualised digital content presented in an ambient way. The vision is based on a detailed exploration of the characteristics of ubiquitous learning and a deduction of informational, interactional, and instructional aspects to focus on. Towards the vision essential research questions and objectives as well as a conceptual framework that acquires, channels, and delivers the information framed in the learning process are presented. To deliver scientific insights into the authentic learning support in informal and non-formal learning situations and to provide suggestions for the future design of ambient systems for learning the paper concludes with a research agenda proposing a research project including a discussion of related issues and challenges
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